Shows all vendors support max attrib size of 32 altough to run this demo 16 is ok.įor interface_create_info.maxPipelineRayPayloadSize = 64 vulkan has no upper limit but more hurts perf. Perhaps setting maxPipelineRayHitAttributeSize = 32 instead of maxPipelineRayHitAttributeSize = 16 is better for all projects as Looking at the file in question, it may (or may not depending on me viewing the source right) fail on this function:īasically handling missing shader config and setting to sensible values found in UE4 code. The crash reads: \Engine\Source\Runtime\D3D12RHI\Private\D3D12Raytracing.cpp:702 E_INVALIDARG I assume the demo is compiled with UnrealEngine 4.22 given the releasedate of the demo - and the fact that this was when UE4 seemed to introduce RTX features. Need to disable the winecfg option Allow the window manager to control the windows, or else it seems to bug out and not show LOADING on screen. Wine-staging-6.19 (There is some sound issues when running under wine-staging-6.20)ĭxvk-nvapi - Custom experimental branch: So i have been experimenting with the Reflections (Elevator) demo from nVidia, and made some progress with dxvk-nvapi towards getting stuff to happen - other than the "Need nVidia RTX adapter with driver 416.25 or newer" message.
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